Publishing Agreements Explained: Consequences of Termination

Last updated: January 1, 2026

René Otto, founder and legal advisor at Deviant Legal.

René Otto

Founder & Attorney

Contracts

One of the most important clauses to review in a video game publishing agreement is the consequences of termination clause.

This might feel counterintuitive, as this clause focuses on what happens after the collaboration ends. In practice, however, a developer’s legal and commercial position after termination often determines whether they can move on smoothly if the publisher relationship no longer works out.

In our experience, many disputes arise precisely because this part of the agreement is vague, incomplete, or overlooked altogheter. These disputes usually disadvantage developers, who then depend on the publisher’s cooperation to finalise the separation. When that cooperation is missing, the consequences can be significant.

What is the consequences of termination clause?

The consequences of termination clause describes how the developer and the publisher wrap up their collaboration once the contract expires or is terminated.

This includes what happens to licenses, payments, store pages, intellectual property, and any outstanding obligations between the parties. In other words, it determines who can do what after the agreement ends.

Why is the consequences of termination clause important?

The purpose of this clause is to provide clarity and legal certainty for both parties.

Without clear agreements, developers may find themselves blocked from further publishing their game, unable to access store pages, or involved in disputes over rights, revenue, or unrecouped advances. Because platform access and IP ownership are often controlled by the publisher during the term of the agreement, termination can be a critical moment where uncertainty creates leverage, usually not in the developer’s favor.

Example of the consequences of termination clause in a video game publishing agreement

Below is an example of a consequences of termination clause in a video game publishing agreement which we have seen in practice, so that you can recognise a similar clause in your own draft: 

How to review and negotiate the consequences-of-termination clause

Ensure a proper transfer of the store pages

One of the most important points to address is the transfer of store pages back to the developer when the agreement ends.

On most platforms, only the publisher can initiate this transfer. If the contract does not include a clear obligation to do so, developers may be left dependent on the provisions of applicable law. These provisions do not explicitly deal with store pages, which means you fall back on general legal provisions. This leads to legal uncertainty. While under some jurisdictions not returning the store pages can be considered unlawful or an abuse of rights, having a direct obligation is always preferable.

In practice, we have seen a case where a publisher refused to return store pages because their marketing efforts had generated significant wishlists. The publisher argued that it would be unfair for the developer to benefit from those wishlists without sharing revenue. Without a specific obligation, the publisher refused to hand over the store pages and the developer had little leverage short of litigation.

Including a clear and unconditional transfer obligation avoids this situation entirely.

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Ensure a proper transfer of intellectual property rights

One of the central principles of copyright law is that the copyright of a creative work is assigned to the person which has created it. This means that if a publisher develops ports or marketing assets, those assets are typically owned by the publisher unless otherwise agreed.

After termination, this can result in a situation where the developer is unable to use ports, trailers, or other assets without the consent of the publisher. Whether that consent is required depends on the applicable law, but relying on default legal rules is rarely ideal.

This risk can be mitigated by including a clause that obligates the publisher to transfer or license these intellectual property rights to the developer upon termination. Such clauses may also address whether compensation is due to the publisher.

For related risks, see also our article on Intellectual Property Rights and Third-Party Software & Engines.

Ensure clear agreements on the (return of the) advance payments which have not been recouped

Another recurring issue is what happens to development funding that has not yet been recouped at the time of termination.

In most agreements we see, an obligation to repay unrecouped advances only exists when the agreement is terminated due to a a breach by the developer. In other termination scenarios, repayment obligations are less common.

Nevertheless, some publishers include repayment obligations even when termination results from their own breach of contract. These clauses should be reviewed carefully, as they can impose significant financial pressure on developers at an already difficult moment.

Before you sign: summary and next steps

The end of a publishing agreement is just as important as its beginning. A well-drafted consequences of termination clause provides clarity on store pages, intellectual property, and unrecouped funding, and prevents developers from becoming dependent on publisher goodwill after the relationship ends.

Because termination clauses often interact with licensing, IP ownership, and financial provisions, they should always be reviewed as part of the agreement as a whole. Getting this right up front can make the difference between a clean break and a prolonged legal dispute.

Many termination disputes don’t arise out of nowhere. They are often triggered by alleged breaches of representations or warranties made earlier in the agreement. In the next chapter, we look at representations, warranties, and indemnification, and how these clauses can shift legal and financial risk between developers and publishers long before termination ever becomes an issue.

René Otto

René is an award-winning game lawyer and one of the leading experts in video game publishing agreements. He has drafted and negotiated hundreds of contracts for both indie developers and AAA studios. Passionate about inclusivity and accessibility, René strives to make legal support approachable for everyone in the games industry.

René Otto, founder and legal advisor at Deviant Legal.