Publishing Agreements Explained: Marketing Obligations of the Publisher

Last updated: December 6, 2025

René Otto, founder and legal advisor at Deviant Legal.

René Otto

Founder & Attorney

Contracts

One of the main responsibilities of a video game publisher is not only to fund and release a game but also to market it effectively. Some developers assume that a publisher will always do their best to promote the game, since they also benefit financially. While that is partly true, relying only on this assumption can be risky.

A publisher typically manages a portfolio of games. This means that marketing resources and budgets may be shifted toward whichever title is performing best at a given time. For example, if a publisher has two launches in the same quarter, they may allocate more attention to the one with a better return on investment (even if that leaves your game underpromoted).

By including clear marketing obligations in a publishing agreement, developers can ensure accountability. In some cases, failure to meet marketing commitments can even be grounds to terminate the contract, allowing the developer to seek a new publisher or other solutions.

This article explains the most common types of marketing obligations in publishing agreements.

The efforts obligation

An “efforts obligation” requires the publisher to do their best to market the game. Different levels of effort may be defined, such as “commercially reasonable efforts” or “best efforts.”

This type of clause does not guarantee a particular outcome (such as a minimum number of sales). Instead, it simply obligates the publisher to apply a certain standard of effort when marketing the game.

Example of an effort obligation in a video game publishing agreement

Below is an example of an effort obligation in a video game publishing agreement which we have seen in practice, so that you can recognize a similar clause in your own draft: 

Minimum marketing spend

A “minimum marketing spend” requires the publisher to allocate at least a specified amount of money toward promoting the game.

While this sounds reassuring, it can be difficult to assess whether the promised budget is actually sufficient. Without a detailed plan of how the money will be spent, a number alone provides little certainty.

It’s also crucial to define what counts toward the marketing spend. Generally, only out-of-pocket expenses (e.g., ad buys, event fees, trailer production) should count. Without this safeguard, some publishers may also include internal salary costs for staff working on the game. This inflates the amount spent without increasing the actual impact on marketing.

Stuck on legal fine print?
Let us decode it for you.

Example of a minimum marketing spend in a video game publishing agreement

Below is an example of a minimum marketing spend in a video game publishing agreement which we have seen in practice, so that you can recognize a similar clause in your own draft: 

Marketing Plan

A marketing plan is a more detailed obligation, requiring the publisher to create a written strategy for how the game will be promoted. It usually includes:

  1. Timeline of key marketing beats (e.g., trailer releases, convention showcases, press outreach).
  2. Channels to be used (social media, influencer campaigns, streaming events, etc.).
  3. Budget allocation.

While not every detail can be fixed in advance, having at least a baseline plan ensures that the publisher’s commitments are transparent and measurable.

Example of a marketing plan clause in a publishing agreement

Below is an example of a clause on the marketing plan in a video game publishing agreement which we have seen in practice, so that you can recognize a similar clause in your own draft: 

General points of attention when negotiating marketing obligations

The points of attention regarding marketing vary between games. However, there are two general aspects which need to be taken into account.

Make sure that marketing obligations are specific, but flexible

In general, it is in the interest of a developer to ensure that the marketing obligations of a publisher are as specific as possible. Additionally, you can also stack the several marketing obligations. For example, the publisher needs to use best efforts to market the video game ánd also spend a minimum amount on marketing.

At the same time, it is also important that the obligations of marketing are not too specific. It is also important that a publisher has sufficient room to do what is best for the game (in consultation with the developer).

Include promises made during pitches

Many publishers make promises during the pitching phase: for example, claiming close contacts with platform holders or suggesting that they can secure placement in events like Nintendo Direct, PlayStation State of Play, or Wholesome Direct.

If such promises are important to your decision, they should be explicitly included in the contract. If a publisher hesitates to put them in writing, that is a red flag and a signal to re-evaluate the partnership.

Before you sign: summary and next steps

Marketing obligations are often overlooked, but they can make or break a game’s commercial success. Developers should ensure that publishers commit to specific efforts, a meaningful minimum spend, or a clear marketing plan, while still leaving flexibility to adapt strategies. Just as importantly, verbal promises made during pitches should be included in the agreement to avoid disappointment later.

René Otto

René is an award-winning game lawyer and one of the leading experts in video game publishing agreements. He has drafted and negotiated hundreds of contracts for both indie developers and AAA studios. Passionate about inclusivity and accessibility, René strives to make legal support approachable for everyone in the games industry.

René Otto, founder and legal advisor at Deviant Legal.

Also read these guides: